![]() ![]() Whilst they’re undeniably more difficult than what players faced in the main game, Immortals: Fenyx Rising – A New God’s puzzles and challenges are incredibly well designed and bring with them more than enough variety to feel significantly different from one another. They’re something that you’ll ESPECIALLY miss during some of the platforming based sequences that’ll see you flying through hazardous obstacle courses whilst trying to use your abilities at the same time, though some neatly placed stamina orbs do even the playing field a little. You can’t use potions in the game either, so there’s no cheating your way through some of the challenges by hitting a fresh dosage of stamina midway through. Of course, you’re in Olympos now so you shouldn’t expect the purple haze and ominous vibes of those vaults, but rather more luminous locales that’ll make you really feel like you’re up there in the clouds.Ī lot of the same puzzling tropes appear again in Immortals: Fenyx Rising – A New God, though some fresh innovations such as magnetism, electric currents, and warping portals do more than enough to test your mettle throughout. As mentioned, puzzling and platforming is very much the crux of Immortals: Fenyx Rising – A New God, with the experience catering itself more for the players who thrived in the Vaults of Tartaros. It just feels like a really nice area to be able to explore whilst the Golden Isle was vibrant, there’s something more delightful about Olympos that brings with it an almost harmonious presence.ĭon’t be fooled into thinking you’re in for an easy ride though, with the challenges of Olympos proving a hell of a lot more difficult than those found in the main game. ![]() ![]() It’s a lot smaller in scale when compared to the Golden Isle in the main game, but it’s still split between the same four gods and brings with it an emphasis on epic traversal with your wings as you glide through the air. This means you can expect a LOT of clouds, plenty of pretty architecture, and some striking godly sights that span over you… it’s impressive. Immortals: Fenyx Rising – A New God takes place in Olympos, the mythical home of the gods in the skies that players might be familiar with if they’ve ever watched Disney’s Hercules. Unfortunately, Zeus and Prometheus don’t play a prominent role in narrating the tale (which is a big shame given how much of a delight they were in the main game), but there’s still plenty of fun to be had simply interacting with the denizens of Olympos – especially since Fenyx is now expected to stand among them as a god. You can expect the same humour from the main game to be present in the narrative, so if you like snarky banter and plenty of witty remarks, you’re in for a treat. Fenyx’s reward for her victory is a place amongst the gods, but hey, this is a video game… it’d never be as simple as just earning that place by beating the big baddie, right? Instead, Fenyx has to explore Olympos and complete new challenges brought forth by the four main gods from the previous game before she can take her seat amongst them. Immortals: Fenyx Rising – A New God carries on directly from the end of the main game, with Typhon vanquished and peace brought to the land once more. I’m about to give away a spoiler (although it’s a pretty obvious one) for Immortals: Fenyx Rising, so look away if you don’t want to read it. It makes for a really fun way to carry on your adventures with Fenyx too, even if the tough difficulty and lack of meaningful combat may put off some players. Immortals: Fenyx Rising – A New God brings with it a continuation of the story and an all-new area for players to explore, with a strong emphasis placed on solving puzzles and completing devilishly difficult platforming challenges. Still, there was certainly room for more Immortals: Fenyx Rising in my life after that, so I was especially happy when the first DLC content for the game launched last month. Me? I did it all… there’s nothing quite as satisfying as hitting that 100% mark in an open-world adventure. Whilst it had plenty of optional content to complete and collectibles to find, doing so wasn’t imperative to your progress in the game. It didn’t feel as bloated as other open-world adventures either. Sure, it might have borrowed a few ideas along the way (and I’ll NEVER like having to manually find all areas of interest from high points), but it made for a really good time. ![]() Whilst some had dismissed it as a Breath of the Wild wannabe, it actually offered a vibrant and enjoyable adventure that brought with it some fantastic puzzle design, a wonderful world to explore, and genuinely deep combat that allowed players to string together all sorts of fascinating abilities. Immortals: Fenyx Rising really impressed me when it released at the back end of last year. ![]()
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